![]() ![]() I would have been happy to have more opportunities to use all the abilities and trinkets I had discovered. If anything, the depth of the systems ends up being underused due to the scarcity of crises and other rules-based situations. The approach to “magic” items is fascinating many tools are devastating one-use objects that can turn the tide of a conflict, and come with their own oddly captivating descriptions, as if each has its own forgotten story to tell (and many do). In support of both conversation tools and battle scenarios, a deep leveling system provides compelling decisions, from non-combat skills like deception or quick fingers, to powerful combat-oriented nanite-infused maelstroms or cleaving sword attacks. These infrequent conflicts are the punctuations on lengthy stretches of talking and reading, and act as an essential way to move the story forward. Even when it does enter a turn-based “crisis,” most encounters allow for solutions that don’t involve killing, like stealing the eggs of the monstrous creatures threatening the city in order to gain leverage, or distracting a guard during a tour of a spaceship so a different party member can sneak onto the main computer. Instead, it is far more interested in surprising characters, lengthy conversations, and choice trees that emphasize non-combat approaches to problems. But in keeping with its spiritual predecessor, Planescape: Torment, Tides of Numenera is light on tactics. Torment’s isometric view and party-based structure taps into older games like Baldur’s Gate and newer genre revivals like Pillars of Eternity. Accept the novelistic approach to storytelling, and Torment rewards you with the most surreal adventure ever to call itself an RPG. The preponderance of written dialogue and descriptions can be overwhelming, especially with only occasional traditional action scenes. Embracing the outer edge of speculative fiction tropes, it makes for a wild (and often inscrutable) adventure into uncharted territories of existential thought, grotesquerie, and wonder. Torment: Tides of Numenera opens with weirdness, and doesn’t wait for you to catch up. You are one of these husks, and you awake to life tumbling from orbit at terminal velocity, speeding to meet the ground below. He casts off bodies at his convenience, leaving behind new personalities in the discarded husks. One man has tapped into that wealth of lost knowledge and discerned the secret to immortality. Windows: XP / Vista / 7 / 8.A billion years in Earth’s future, many civilizations have risen and fallen, leaving behind a detritus of science that may as well be magic to the newest inheritors of the planet. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more. With the Crisis system, combat is more than just bashing your enemies. The result is a deeply replayable experience that arises naturally from your actions throughout the game. You will decide the fates of those around you, and characters will react to your decisions and reputation. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. – Reactivity, Replayability, and the Tides. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Your words, choices, and actions are your primary weapons. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2. Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter? If you survive, your journey through the Ninth World will only get stranger… and deadlier. You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. ![]()
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